
If a project is saved after loading a preset in the BCC effect controls and this preset is removed from the system (or the project is copied to another system that doesn't contain this preset), then when the project is reopened the UI for the effect does not appear correctly.This can generally be worked around by applying the effect as a VideoFx transiton with media separated on different tracks if necessary rather than applying as a true transition. Some BCC transitions do not work as when applied as one sided transitions to the front of a clip or when applied to clips with alpha channels.Set the preview resolution to full when setting up Beat Reactor clips to avoid any discrepancies between preview and final renders. The Beat Reactor audio graph shifts by a noticable amount when resoltuion is less than full.As a temporary workaround use low values near the default setting of 32. The Beat Reactor audio graph becomes less accurate as the Freqeuncy Resolution is increased to high values.It will be reinstated in an update release in the near future.


In Particle Emitter 3D, keyframing the Wind X/Y/Z sliders can yield unexpected movement of the particles and as a temporary workaround these parameters should remain static.To force cached frames to be recalculated you can make a tiny change to some paremeter in the effect which will refresh all frames without changing the overall look of the effect. If the parameter value is changed with the parameter control directly then this stale cache problem does not occur. This only happens if the keyframe in question is edited in the lanes or curves view of the animation timeline.

In BCC particle filters if you change a keyframe for a parameter whose full animation history affects the particle rendering (such as the keyframed history of the particle emitter location), any previously cached frames that are more than one keyframe away from the changed keyframe will not be automatically recalculated.

